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1. PvE myrm fit - in Ships and Modules [original thread]
Originally by: Elephant Juice Just wondering will those skills you recommended help me with PvP too? [that's my long term goal] I recommend tech 2 autocannons for the following reasons: -Minmatar are overpowered when it comes to solo/s...
- by Vice Admiral Spreadsheet - at 2011.09.01 10:05:00
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2. Railguns - in Ships and Modules [original thread]
Railguns feel like this - 425mm Railgun II, Antimatter L: 1.2 DPS, 10 volley. 280.8km optimal, 240km falloff 0.00000 rad/s 300.14 GJ/s 5655 MW, 120 tf
- by Vice Admiral Spreadsheet - at 2011.08.30 13:39:00
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3. armor vs shield tanking ? - in Ships and Modules [original thread]
Originally by: Exploited Engineer Originally by: Vice Admiral Spreadsheet Armour has implants to increase armour amount, no rep amount Shield has implants to increase boost amount, no base amount http://wiki.eveonline.com/en/wi...
- by Vice Admiral Spreadsheet - at 2011.08.21 00:24:00
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4. armor vs shield tanking ? - in Ships and Modules [original thread]
Fun differences between armour and shield: Armour reps at end of cycle Shields rep at start of cycle Armour reps are slow, repair in large chunks and are highly cap-efficient Shield reps are fast, repair in smaller chunks and are not cap-efficie...
- by Vice Admiral Spreadsheet - at 2011.08.20 12:22:00
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5. Hybrids - in Ships and Modules [original thread]
To partly answer your T2 question, here are scenarios comparable to the what it feels like using each hybrid weapon system: Blasters: Diving into lava. Railguns: Diving into electrified lava with mechanical piranhas which shoot tiny, little pois...
- by Vice Admiral Spreadsheet - at 2011.08.10 11:47:00
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6. pvp gallente ships - in Ships and Modules [original thread]
Quickly! Switch to Minmatar before it's too late! Some of your skills carry over, so it's not too painful. Multi-racial/turret skills like Destroyers, Battlecruisers, Spaceship Command, Gunnery, etc won't need to be retrained, so the process is fa...
- by Vice Admiral Spreadsheet - at 2011.08.09 06:21:00
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7. An interesting turret attribute - in Ships and Modules [original thread]
Originally by: Salen Kane Is this going to boil down to a "nerf autos, buff hybrids" thread? Not saying, just asking... Yes. Buff hybrids!
- by Vice Admiral Spreadsheet - at 2011.08.07 13:17:00
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8. Assuming perfect skills, what's the best... - in Ships and Modules [original thread]
Edited by: Vice Admiral Spreadsheet on 06/08/2011 10:46:40 I made a spreadsheet about this recently, comparing all of the T1 and faction battleships which were worthwhile. Download it here: http://www.mediafire.com/?sk19qcvctx43ie8 If you'r...
- by Vice Admiral Spreadsheet - at 2011.08.06 10:46:00
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9. Proteus - in Ships and Modules [original thread]
Originally by: Alexandra Duckett May I suggest this fit? [Proteus, Good Fit] That's a good cookie-cutter fit. I usually roam with it in small T3 gangs or solo (I replace the AB with a point). It's a little bit difficult to catch other...
- by Vice Admiral Spreadsheet - at 2011.08.02 06:30:00
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10. tech 2 drakes, hurricanes, harbringers and myrmidons - in Ships and Modules [original thread]
Originally by: Lerth O'Ferris Why so stubborn? ROF bonus in EVE is a multiplier defined as (1-X). So in this case it multiplies rof by 0. http://wiki.eveonline.com/en/wiki/Nightmare "Special Ability: 100% bonus to Large Energy Tu...
- by Vice Admiral Spreadsheet - at 2011.07.28 12:38:00
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11. A scientific proof that hybrids are bad. - in Ships and Modules [original thread]
I have a fun idea! Here is a failfitted Cyclone: [Cyclone, Fail] 425mm AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M 'Malkuth' Roc...
- by Vice Admiral Spreadsheet - at 2011.07.28 12:01:00
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12. tech 2 drakes, hurricanes, harbringers and myrmidons - in Ships and Modules [original thread]
Edited by: Vice Admiral Spreadsheet on 27/07/2011 06:46:10 T2 Drake: Brickbird Following the Drake philosophy of bricks, the Brickbird was specially designed by top Caldari engineers to withstand huge amounts of damage, if the enemies are even...
- by Vice Admiral Spreadsheet - at 2011.07.27 06:46:00
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13. Kestrel the REAL Caldari Combat Frigate. - in Ships and Modules [original thread]
[Tom Gerard, Amusing Troll] MEGA Auxiliary Trolling Core I Flaming Control System II Medium Post Extender II J5b Phased Prototype Brain Scrambler I Gas-Thread I Arcjet Thrusters Thread Starter II, Forum Rage Rocket Thread Starter II, Forum Rage...
- by Vice Admiral Spreadsheet - at 2011.07.25 13:38:00
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14. Hyrbids need love - in Ships and Modules [original thread]
CCP know that hybrids need balancing. It'd take too much effort , however.
- by Vice Admiral Spreadsheet - at 2011.07.25 11:21:00
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15. school me please - in Ships and Modules [original thread]
S C O R C H It's inevitable that CCP will introduce a bug which makes all weapons loaded with Scorch crystals fire Scorch Bombs.
- by Vice Admiral Spreadsheet - at 2011.07.23 04:46:00
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16. Stacking penalty - in Ships and Modules [original thread]
Someone else can! Generally, 3 modules is best, 4 is pushing it and 5 is a waste.
- by Vice Admiral Spreadsheet - at 2011.07.22 14:06:00
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17. A multipurpose ship? - in Ships and Modules [original thread]
Edited by: Vice Admiral Spreadsheet on 13/07/2011 11:51:45 Edited by: Vice Admiral Spreadsheet on 13/07/2011 11:50:49 Hi, I have your jack-of-all-trades PVE ship right here: [Hurricane, Jack] Miner II Salvager II Salvager II Medium EMP Sm...
- by Vice Admiral Spreadsheet - at 2011.07.13 11:51:00
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18. Rail Gun Question - in Ships and Modules [original thread]
They have the ability to shot ships 500km at roughly 1dps. The thing is, a ship can't target past 250km. The strongest point of railguns is completely and utterly diminished by game mechanics, especially for ships like the Rokh.
- by Vice Admiral Spreadsheet - at 2011.07.10 02:46:00
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19. Please can regenerative membrane regenerate - in Ships and Modules [original thread]
Originally by: Paikis On the other hand, where are my Extra Large Shield Extender IIs? Where's my Extra Large Armour Repairer!?
- by Vice Admiral Spreadsheet - at 2011.07.08 01:48:00
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20. Sleipnir and its slots. - in Ships and Modules [original thread]
This is ridiculous. Simply being Minmatar would make it the most powerful command ship, but it has an extra slot, too? Eh.
- by Vice Admiral Spreadsheet - at 2011.07.07 10:47:00
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